
The most famous mystery story of all time, Agatha Christie’s, And Then
There Were None, has remained so popular since it was written in 1939 that
its well known twists and turns have been adapted into no less than three movies
and countless theater productions. But long-time mystery fans and those new to
the genre can now experience, explore and solve this classic tale of intrigue,
deception and slight-of-hand in a whole new way, as the preeminent work of the
queen of mystery comes to your Wii in Agatha Christie: And Then There Were
None.
A Classic Story
The first in a series of anticipated video game titles based on Agatha Christie
stories by game publisher ‘The Adventure Company,’ here a group of people,
strangers to each other, are invited to a lavish estate on isolated Shipwreck
island by a formerly unknown host. Through a recording, their mysterious host
accuses each of his ‘guests’ of murder and proceeds to exact ‘justice.’
Tension mounts as, one-by-one, the number of people are reduced through the
ingenious plotting of the unseen killer.
Patrick Narracott - And Then There Were Eleven
Movie and stage adaptations of Christie’s masterpiece are also listed under
the title Ten
Little Indians, referring to the story’s creepy ongoing reference to a
nursery rhyme and its parallel as the ten strangers are eliminated each in turn.
What’s new in the Wii version is that along with the original ten characters
from the novel, an eleventh, your own, has been introduced. Playing as Patrick
Narracott, the boatman ferrying the visitors to Shipwreck Island, you meet and
interact with the other ten characters, doing whatever it takes to gain their
trust, learn their darkest secrets and opinions regarding the mystery and in the
end do your best to not become the eleventh victim.
Gameplay
A point-and-click, single player adventure game from a third-person perspective
similar to the PC
version of the game, the Wii version of And Then There Were None
pushes the interactive nature of the gameplay by utilizing the motion sensing
capabilities of the Wii
Remote. As players progress through the story they must collect both verbal
clues from the ten non-playing characters, as well as in-game physical pieces of
evidence found throughout the house and grounds of the island. Learning and use
of specific twisting, digging and sweeping motions possible through the Wii
Remote are crucial to find the hidden items and once these items or other
evidence is acquired the Wii remote is again used to combine these correctly
into the in-game journal system. The journal is broken into a different page for
each of the ten non-playable characters in the game as well as the found items
and is available to players at any time, eliminating the possibility of players
forgetting their current goal as well as any need to keep track of in-game
events through means outside the game.
Events in the storyline of the game can also vary, limiting the possibility
of the same game experience twice. Divided into chapters and acts within these
chapters, players explore each act in turn, only moving to the next act after a
specific action or goal has been achieved. But in each act, along side these key
actions and goals are a variety of hidden mini games. Like mini games in other
Wii games these can be played through or skipped as players choose without fear
of missing something vital to the completion of the game, but in and of
themselves provide players with a chance at richer gameplay.
Multiple Game Endings Mean Longer Playability
Although closely following Christie’s original storyline and retaining all the
original characters from her novel, the multiple game endings built into Agatha
Christie: And Then There Were None hold something for even those most
intimately familiar with the story’s well-known twists and turns and in the
process provide hours of additional gameplay.
Will the mystery of Agatha Christie: And Then There Were None turn out
as you remember from the book, movie or play? Perhaps, but this time you are not
just reading or watching the adventure, you are living it and only those using
their cunning, wits and puzzle-solving skills will avoid becoming the eleventh
victim and escape from Shipwreck Island.

- New puzzles and mini-games specifically designed for use with the
Wiimote
- Breathtaking third person graphics that truly immerse the player into
this thrilling mystery
- A challenging murder mystery that will stretch the furthest limits of
your imagination
- 20+ hours of engrossing gameplay and fascinating enigmas to resolve
- New twists-and-turns to the original story, plus a new character has
been added - YOU
Product images may differ from actual product appearance.