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All Categories > Video Games > Nintendo Wii > Adventure

Agatha Christie: And Then There Were None (Nintendo Wii)

Agatha Christie: And Then There Were None (Nintendo Wii)
Click on the image to enlarge
Item #: 88776
Age: Teen
Publisher: The Adventure Company
Original List Price: $29.99
Platform: Nintendo Wii
Availability: Item is in stock
Packaging: BX


Your Price: $19.95    

 
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The most famous mystery story of all time, Agatha Christie’s, And Then There Were None, has remained so popular since it was written in 1939 that its well known twists and turns have been adapted into no less than three movies and countless theater productions. But long-time mystery fans and those new to the genre can now experience, explore and solve this classic tale of intrigue, deception and slight-of-hand in a whole new way, as the preeminent work of the queen of mystery comes to your Wii in Agatha Christie: And Then There Were None.

A Classic Story
The first in a series of anticipated video game titles based on Agatha Christie stories by game publisher ‘The Adventure Company,’ here a group of people, strangers to each other, are invited to a lavish estate on isolated Shipwreck island by a formerly unknown host. Through a recording, their mysterious host accuses each of his ‘guests’ of murder and proceeds to exact ‘justice.’ Tension mounts as, one-by-one, the number of people are reduced through the ingenious plotting of the unseen killer.

Patrick Narracott - And Then There Were Eleven
Movie and stage adaptations of Christie’s masterpiece are also listed under the title Ten Little Indians, referring to the story’s creepy ongoing reference to a nursery rhyme and its parallel as the ten strangers are eliminated each in turn. What’s new in the Wii version is that along with the original ten characters from the novel, an eleventh, your own, has been introduced. Playing as Patrick Narracott, the boatman ferrying the visitors to Shipwreck Island, you meet and interact with the other ten characters, doing whatever it takes to gain their trust, learn their darkest secrets and opinions regarding the mystery and in the end do your best to not become the eleventh victim.

Gameplay
A point-and-click, single player adventure game from a third-person perspective similar to the PC version of the game, the Wii version of And Then There Were None pushes the interactive nature of the gameplay by utilizing the motion sensing capabilities of the Wii Remote. As players progress through the story they must collect both verbal clues from the ten non-playing characters, as well as in-game physical pieces of evidence found throughout the house and grounds of the island. Learning and use of specific twisting, digging and sweeping motions possible through the Wii Remote are crucial to find the hidden items and once these items or other evidence is acquired the Wii remote is again used to combine these correctly into the in-game journal system. The journal is broken into a different page for each of the ten non-playable characters in the game as well as the found items and is available to players at any time, eliminating the possibility of players forgetting their current goal as well as any need to keep track of in-game events through means outside the game.

Events in the storyline of the game can also vary, limiting the possibility of the same game experience twice. Divided into chapters and acts within these chapters, players explore each act in turn, only moving to the next act after a specific action or goal has been achieved. But in each act, along side these key actions and goals are a variety of hidden mini games. Like mini games in other Wii games these can be played through or skipped as players choose without fear of missing something vital to the completion of the game, but in and of themselves provide players with a chance at richer gameplay.

Multiple Game Endings Mean Longer Playability
Although closely following Christie’s original storyline and retaining all the original characters from her novel, the multiple game endings built into Agatha Christie: And Then There Were None hold something for even those most intimately familiar with the story’s well-known twists and turns and in the process provide hours of additional gameplay.

Will the mystery of Agatha Christie: And Then There Were None turn out as you remember from the book, movie or play? Perhaps, but this time you are not just reading or watching the adventure, you are living it and only those using their cunning, wits and puzzle-solving skills will avoid becoming the eleventh victim and escape from Shipwreck Island.

  • New puzzles and mini-games specifically designed for use with the Wiimote
  • Breathtaking third person graphics that truly immerse the player into this thrilling mystery
  • A challenging murder mystery that will stretch the furthest limits of your imagination
  • 20+ hours of engrossing gameplay and fascinating enigmas to resolve
  • New twists-and-turns to the original story, plus a new character has been added - YOU

Product images may differ from actual product appearance.