
There’s something strange and frightening happening in the middle of New York
City’s Central Park; something whispered to have been intentionally kept
secret; something that players are compelled to explore in Alone in the Dark.
Known today as a safe haven for New Yorkers yearning for relief from the
stresses of their chaotic metropolis, history records that Central Park was
built on a useless swamp, yet as the New York City skyline hurtled towards the
sky over the last 150 years, making the city the most expensive real estate in
the world, the park has remained untouched. Why? Civic pride? Perhaps, but the
recent strange happenings in and around the park are casting doubt on that,
doubts that require investigating.
Enter Edward Carnby, Paranormal Investigator
Despite the title, Alone in the Dark is actually the fifth game in a
series that dates back to 1992 and centers around the experiences of Edward
"the reptile" Carnby. A paranormal investigator by trade, Carnby is
looking for answers to the strange events and horrific creatures reported in and
around the park, but gets more than he bargained for when all the mysteries and
terrors of the park spill out over the course of one apocalyptic night. It’s
the player’s task to avoid the new frightening dangers of the park as you
search for the answers to what these supernatural occurrences mean and why they
are happening.
Gameplay Based on Full Player Immersion
Packed full of action and vivid in its realism Alone in the Dark goes to
the extreme to keep players engaged and immersed by plunging them into the heart
of the action in real-time at every turn and challenging them to survive using
full movement control. The goal here is to allow players to do or at least feel
that they can do more or less whatever is possible in real life, within the
game.
Need to avoid a blast of steam or an eruption of fire that has shot up in
your path? You can simply side-step it or you can handle the obstacle with a
little more panache by using the environment around you, for example by swinging
around it using reachable pipes or wires. In another situation you may be
challenged by attacking monsters. No problem. You can take the path of least
resistance, again by side-stepping them or placing an obstacle between yourself
and them, but if you are feeling like taking out a little aggression you can
pick up a board, chair, box, etc. and have at it. Nearly anything that you come
across that would be usable in real life is usable in game and can be wielded in
several different ways.
In addition, game developer Eden Studios has done away with a few in-game
conventions in favor of real life upgrades. Instead of old-fashioned health bars
Alone in the Dark uses realistic body damage and physiological effects to
show players how much damage has been done to Carnby by the new dangerous
nightlife of Central Park. Basically this means if Carnby has been taking a
licking he’s going to be a little bloody. Monsters use sensory perception of
all kinds to find their victims, so players need to keep aware of Carnby’s
physical state, as well as the impact he has on his surroundings. Also gone are
traditional inventory systems that take players out of the game while you switch
or check items in your possession, replaced by an in-game inventory system where
items are carried in the folds of Carnby’s trench coat. This allows you to
stay in the action the whole time. Sticking with the realism theme, the number
of items that Carnby can carry is limited, but since ingenuity is built into the
system, items can be combined or their uses altered, mostly with tape, so
players can adjust as challenges arise.
TV Style Intensity That Keeps You Hooked
Built around a unique television style episodic narrative game structure, the
storyline of Alone in the Dark is split into a number of distinct 30-40
minute episodes, doled out one at a time as you play. This new way to progress
through the storyline ensures that players can enjoy the game regardless of the
amount of time they have available without ever feeling lost. Each time a saved
game is launched, the episode will begin with a video summary of the previous
episode to quickly re-immerse the player in the story, removing the need to
remember where you were or what you were doing at the end of your last play
session. In addition, every episode will also close with a nail-biting,
cliff-hanger ending to rattle players’ nerves. And when you choose to leave
the game, a video teaser of the next episode will play to leave players always
wanting more.
Vivid Photographic Rendering
Even on a bad day, and this will be a bad one, Central Park and New York City
are something to see. With Game developer Eden’s proprietary Twilight
technology and rendering engine, players can expect to see everything from the
City’s famous landmarks to the manifestations of the evil that have been
festering in Central Park come to life as if you were there. This lavishly
detailed game world takes advantage of highly realistic and advanced
cinematographic effects including depth of field, camera focus, numerous light
sources, moisture, reflections and High Dynamic Range effects.
Whether it’s the innovative game play, the unique episodic game structure,
the advanced physics or the return of a ground-breaking protagonist recast in
the modern era, Alone in the Dark holds something for players willing to
take on the mysteries and dangers at the heart of Central Park.

-
- A New Inventory System Players utilize the pockets of protagonist
Edward Carnby to hold items which they can view, switch and combine
without leaving the game.
- Narrative intensity Taking its cues from blockbuster TV dramas,
the story is told in a TV season style narrative structure based
around episodes that deliver maximum intensity throughout and keep
the player hooked.
- A Captivating Story Centered in iconic Central Park long-time
series protagonist and paranormal specialist Edward Carnby returns
to delve into the frightening events occurring in the Big Apple.
- Real World Rules In-Game movement has been designed to allow
players to do almost anything that is physically possible in the
real world.
- Photographic Rendering Game developer Eden¿s Propriety Twilight
technology creates a lavishly detailed game world with highly
realistic and advanced cinematographic effects.
Product images may differ from actual product appearance.