The Beginning of a Legend...

Return to the roots of Castlevania and Contra in one exclusive package on the
PC. This collection of games brings the non-stop action, suspense and
great gameplay of these fan-favorite games home for the first time in over a
decade.
The bloodline of the Belmont clan returns along with their ultimate nemesis
Dracula in the three games that started it all: Castlevania, Simon's Quest, and
Dracula's Curse. In Contra and Super C, Red Falcon is invading Earth and
only two heroes can stand up to the hoards of alien forces.

- Castlevania
- Castlevania II: Simon's Quest
- Castlevania III: Dracula's Curse
- Contra
- Super C

- 5 complete classic Conami games
- Two of Konami's most popular franchises in one package
- Quick-save allows saving at any time

Castlevania
Step into the shadows of the deadliest dwelling on earth. You've
arrived at Castlevania, and you're here on business: To destroy forever the
Curse of the Evil Count. Unfortunately, everybody's home this evening…
bats, ghosts, and every kind of creature you can imagine. You'll find 'em all
over the place, if they don't find you first. Because you've got to get through
six monstrous floors before you even meet up with the Master of the House. Your
Magic Whip will help, and you'll probably find a weapon or two along the way.
But once you make it to the tower, you can count on a Duel to the Death. The
Count has waited 100 years for a rematch. He's ready... Are you?
Castlevania is a one-player game only. The object is to
move through the passages and stairways of the castle to reach the tower,
dodging or destroying every creature in your path. Use the controls as directed
to activate your Magic Whip and the other weapons you'll find along the way. And
watch for secret doors!
Features:
-
Power Level Indicator - You begin each game with 3
"lives", and the indicator tracks the power remaining in each. As
the creatures sap your strength, the indicator level drops. When it reaches
"0", you lose one life.
-
Time - When the timer shows "0", you lose one
life.
-
Weapons Indicator - Shows the latest weapon you've picked up
and activated.
-
Enemy Power Level Indicator - Indicator tracks damage you've
done to the boss in any given stage. When the level drops to "O",
the Creature is out of the game.

Castlevania II: Simon's Quest
You're Simon Belmont, bravest of the brave, boldest of the bold,
a gothic warrior respected by kings. You earned your praise, not by crushing
Viking invaders or Turkish hordes, but by destroying the evil Count Dracula in a
duel to the death at Castlevania. But your victory proved painful, as the wounds
inflicted during the duel slowly gnawed at your soul. One day, though, a
beautiful maiden appeared. With a soft voice she warned that you were possessed
by the Count's curse. She said your only hope of destroying the curse and
healing your scars was to find the five body parts of Count Dracula and burn
them in his Castle, ending forever the reign of the Prince of Darkness.
Suddenly, like most beautiful visions, she began to fade. And as you reached to
touch her, she spoke her final words "Fear not, brave Simon, for if you
have the courage to risk your life, you will find the strength to win
again."
In this one-player adventure your quest is to discover Count
Dracula's 5 missing body parts. Upon finding these gruesome items, proceed to
Dracula's Castle, where you'll again duel to the death with the Count. But heed
the spirit's warning and find the Magic Cross before entering his domain.
This quest won't be easy, for you must battle hideous fiends who stalk the land.
Fortunately, the longer you survive, the greater your Experience Rating and the
less vulnerable your troubled soul. Secrets to this adventure can be found
as you wander around friendly Transylvania. Stop and talk to the villagers,
because these helpful strangers will give you clues. Some are also merchants
who'll sell you weapons and other mystical items. Your purchasing power depends
on how many hearts you've collected during your confrontations with evil.
Another warning from the spirit: a few friendly villagers are town pranksters,
and their clues are false. Of course, you'll never know until you take the
chance.
Features:
-
The Mansions - There are 5 mansions located throughout the
Transylvanian countryside, and within each is a heavily guarded piece of the
Count's corpse.
-
The Church - You'll enter the Church through certain doors
in the village. When you arrive, a holy man will return your strength and
give you the courage to continue.
-
The Ferryman - The ferryman will know exactly where to take
you, depending on the body parts you possess. Have confidence in this man;
he knows where he's going.
The Forest Primevil - Enemy creatures scour the countryside. You must
destroy these dastardly beings to increase your experience and gain
hearts (purchasing power).
-
Bridge Over the River Die - Enemy creatures await you on the
bridge as well, and getting to the other side will be a terrifying
experience in itself.
-
The Graveyard - Are you dying to get into the graveyard? If
so, find the old man, who is the caretaker for the dead.

Castlevania III: Dracula's Curse
The time is 100 years before Simon Belmont's birth. The moon burns red overhead
and black clouds loom large on the horizon. All is still and quiet. Only the
call of a distant crow stirs the cold night air. Suddenly, thunder roars out of
the Morbid Mountains and into the village of Warakiya. Like the yell of an angry
giant, the terrible sound shakes homes and shops as if they were sapling
branches. But no one blinks an eye. The village is dead calm. For all the
people have fled after receiving warnings from the Great Beyond that Count
Dracula has assembled a mighty army of evil, and they're poised to march up from
the Valley of Graveyards to bury mankind in a Tomb of Terror. Unfortunately,
there's no corner on Earth that won't be overrun by this bloodthirsty legion of
SwampDragons, Slasher Skeletons and Forces of the Undead. The last line of
defense is you, Trevor Belmont - the forefather of Simon Belmont and the origin
of the Belmont Warlord Chromosomes. However, your chances of survival are
slim. In fact, the only real edge you have over this fang sharpened abomination
is your power to transform into three different partner spirits: Grant DaNasty,
the ferocious Ghost Pirate; Sypha, the Mystic Warlord; and Alucard, Dracula's
forgotten son. Each of these spirits will confront you as you fight through 17
possible levels of never-ending fright, including the Haunted Ship of Fools, the
Clock Tower of Untimely Death and Curse Castle. You must also possess the
strength to wield the mighty Battle Axe and Mystic Whip, which were given to you
by the Poltergeist King.
So go forth, young Trevor into the cold black night, where death
lurks around every corner and evil lingers on every stone. And remember, if your
courage and cunning are any less than magnificent or if you fail to choose the
correct Paths of Fate, you'll be banished to the world of the undead, and
zombies will rule until the end of time. The adventure revolves around
tough-as-nails Trevor Belmont. As Trevor, you will find several locations
throughout your journey where the road splits in two directions. On these Paths
of Fate you must make a choice - Which way will you go? The spirits and
the enemies you encounter and your fate itself will be determined by the path
you choose. You will encounter three different spirits throughout the game, each
with special talents that can be used according to the situation at hand. Each
spirit is waiting for Trevor in a different place, so be wary at all
times. When you finally meet a spirit, he will join you in your quest to
crush the Count.
Features:
-
Clearing a Level of Terror - Depending on the Paths of Fate
you choose, you will trudge through a variety of Terror Levels, including
the Murky Marsh of Morbid Morons and the Sunken City of Poltergeists. To
successfully clear a Terror Level, you must defeat that level's Ultimate
Evil and then claim the Ball of Light to replenish your Life Gauge.
Remember, there are a total of 17 gruesome levels filled with enemies
waiting to bury you alive!
-
Trevor's Life Stock - You're given three lives at the start
of the game. When all three lives are extinguished by villains from the
Great Beyond, the game is over, and vampires will have free reign over the
world. Note: You will lose one life each time your Life Gauge dwindles to
zero. Also, when you have transformed into a partner spirit, you both will
share the same Life Gauge.
-
Countdown to Your Last Gasp - There is a time limit for each
Terror Level. If the time runs out before you finish a level, Trevor will
lose one of his precious lives.
-
Boosting your Power and Your Confidence - To boost your
power, grab the item that appears after you have blown out a candle or
lantern, or after you have defeated an enemy.

Contra
Only the strong survive! In 1957 a large object from outer space
crashed into Earth's Amazon basin, near ruins of the lost Mayan civilization.
Scientists world-wide heralded the incident as a trivial cosmic occurrence, and
thus the collision was soon forgotten. Now, thirty years later, rumors of
an evil force have swept into the Pentagon's front office, and tales from
frightened villagers of a hideous being with an army of alien henchmen are
sending chills down the spines of top military brass.
Unwilling to upset current political stability, an all-out
assault on the region has been overruled, and instead, two of America's most
cunning, courageous and ruthless soldiers from the Special Forces elite commando
squad have been selected to seek out and destroy these alien intruders.
Congratulations, pal, you're one of the chosen. But before
you take pride in being the best, be warned. You're about to come
face to face against Red Falcon, the cruelest life-form in the galaxy. He
arrived on Earth thirty years ago to establish a foothold from which he will
attempt to conquer our world and then use it as a stepping stone toward his
ultimate fiendish goal: domination of the entire universe.
Needless to say, playing hero won't be easy. But you have no
choice – you must be a hero. Because if you fail, life as we know it will
cease to exist, and the vile Red Falcon will rule forever. If you succeed,
well...it doesn't matter, because I doubt you will. Your mission begins
after you leap from an army assault copter into the dense jungle engulfing the
banks of the mighty Amazon. From this point forward you must battle past
hordes of alien soldiers equipped with awesome extra-terrestrial firepower,
relying mainly on your guerrilla warfare instincts to survive.
Standing between you and destiny are eight defense zones, with
the final zone evoking the ultimate challenge -- the destruction of Red Falcon.
To advance from one zone to another, you must wipeout heavily defended detection
sensors confronting you at the end of each zone. These sensors are designed to
warn Red Falcon of your approach so he can send forth stronger reinforcements.
To destroy Red Falcon in the final zone, you'll have to maneuver your way into
his alien body, and then destroy his cruel, cold heart. Needless to say, this
ain’t easy!
Fortunately, for your sake, six different super weapons
scattered throughout Red Falcon's defenses are at your disposal. Of course
attaining these weapons is a risky business. And to do so, you must first blast
away special flying capsules and pill-box sensors, and then capture the released
Falcon symbols. Contra can be played by either one or two players. If two
play, the two will play as a team to survive. A single player can use
either P1 Keyboard Configuration or P2 Keyboard Configuration. When two players
act as commandos, both controls are used. Scores are displayed between
defense zones and at the end of the game. The game ends when you've lost the
last of your 3 lives, or when you destroy the Red Falcon. For every stage you
successfully overcome, you receive one extra life.
Features:
-
Jungle - Fight through the heart of the Amazon, blasting
past Red Falcon's first lines of defense, until you reach the entrance of
the fortified Mayan temple. Destroy the red detection sensor to advance into
BASE 1.
-
Base 1 - Weave through an underground maze, destroying
sensors while avoiding attacks from the Royal Guard. Remember -- Beware the
Energy Fields. And pray to make it past the evil core at the center of Base
1.
-
Waterfall - It's just a hop, skip and a jump upward until
you reach Base 2. Naturally, aliens surround your every move, but you must
reach the diamond shaped detection sensor and blow it up to inch closer
toward Red Falcon.
-
Base 2 - The sensors suddenly become more difficult to
destroy, as do the Royal Guards. Once you reach the core, you must demolish
4 moving heads when they are perfectly aligned. Good luck! You'll need
it.
-
Snow Field - Red Falcon is beginning to worry about your
progress and has turned rain forests into treacherous ice fields. If you
don't freeze to death or get blasted by an array of alien forces, you may
survive.
-
Energy Zone - Now you're in a pre-fab world of hyperspace
terror. Reinforcements pour in and all appears hopeless. Of course if you
believe in miracles maybe you'll make it.
-
Hangar Zone - Holy cow! You've made it to Red Falcon's final
line of defense before you reach the mighty one, himself. The aliens
and the odds definitely don't favor you here.
-
Alien's Lair - Red Falcon, I'd like you to meet one hot shot
commando. Hot Shot commando, meet Red Falcon. The unpleasantry is mutual,
I'm sure… since you must blast alien larvae, alien guts, and finally the
alien's heart to save the earth.

Super C
Sipping cold lemonade with a couple of native lovelies, Mad Dog
and Scorpion (Guerilla Warriors extraordinaire) relax on a Rio beach and boast
of how they destroyed the vile alien warmonger, Red Falcon. Little do they know
that Red Falcon didn't flee with his pointed tail between his legs. Instead, he
tactically retreated to round-up ruffians of the universe, friends from all
walks of war, to mount a second assault on planet Earth.
One of these new recruits is Jagger Froid, a demented alien from the Black
Hole Galaxy, who dishes out punishment with a razor sharp tongue. Red Falcon has
also shuttled in The Babalu Destructoid Mechanism, a giant alien attack tank,
which was the primary weapon used to disintegrate the innocent solar system of
Tralala.
But the genius behind Red Falcon's Earth conquering concept is
his plan to have thousands of intergalactic warriors seep into the brains of the
U.S. Army. It's a mind contamination trick, which has already taken command of
U.S. Forces at Fort Fire Storm. How do we know that our soldiers have been
brain trashed? You can see it in their eyes. Now, if Mad Dog and Scorpion
fail to recuperate from their months on the beach in time to destroy Red
Falcon's G.I. fortified Hate Nest, his sinister scheme will permeate the world's
mightiest power (nuclear missile silos included). And if that happens,
we'll all be pushing up daisies.
Features:
-
Fire! Fire! Fire! And don't stop firing are the only
instructions you need… because in this Doomsday extravaganza, there's
little time for thinking.
-
A killer instinct is all that matters. And if your trigger
finger lacks stamina, Earth will lack a future.