Your ticket to fun with 3D Ultra Pinball Thrillride!
The 3D Ultra Pinball: Thrillride table is based upon the famous amusement park
in Hershey, Pennsylvania. It consists of two zones (the Thrill Zone and Fun
Zone), five permanent rides (Wildcast, Coal Cracker, Wave Swinger,
SooperDooperLooper, and Ferris Wheel) and the Chocolate World snack shop.
In order to ride the five Thrill Zone rides, you must first open the Thrill
Zone. The five rides alternative sequentially so that you never get the
same one twice. 3D Ultra Pinball: Thrill Ride is a fun-filled pinball
arcade romp through a fanciful amusement park that the whole family can
enjoy! Turn your computer into a pinball machine with 3D Ultra
Pinball: Thrill Ride.
The Wildcat
Hitting the ball up the ramp normally scores 25,000 points. Hit the cars two
more times and you start the Rollercoaster Multiball event, one of the two
multiball vents needed in order to get to the final Lights Out challenge.
The Corkscrew Loop
Hitting the ball up the corkscrew loop normally scores 25,000 points. Multiple
hits earn random Ride Photo bonuses.
The Coal Cracker
Hitting the Coal Cracker normally scores 25,000 points. Any ball that hits a
boat is locked. Hit the boats two more times and you start the Coal Cracker
Multiball event, one of the two multiball events needed in order to get the
final Lights Out challenge.
The Wave Swinger
Hit the ball up the ramp to earn 25,000 points.
The Ferris Wheel
Hitting the ball up the Ferris Wheel normally scores 10,000 points. The Ferris
Wheel also awards random bonuses called "Brass Rings" for repeated
hits.
Chocolate World Snackshop
Every time the ball goes inside the Chocolate World, you get one of fifty random
snacks or gifts each worth a variable number of points.
The Kissing Tower
Each time the ball hits the tower car travels a little higher. Points are scored
according to how high the car goes. The first level is worth 30,000 points, the
next 35,000 and so on. After 10 seconds, the car slowly descends to the bottom
of the tower, forcing you to start over. Reaching the top of the tower earns a
100,000-point bonus! The ride ends if the car reaches the bottom of the
tower.
Bumper Cars
Hit the four bumper cars to score points equal to the number of times that car
has been hit. (The first hit is worth 10,000, the second hit is worth
20,000, etc.) Each hit causes the cars to be pushed backwards.
Canyon River Rapids
Help the river rafts go down the rapids by using the bal to nock the boulders
down. Boulders pop back up after 15 seconds or once the raft has passed;
whichever comes first.
Virtual Coaster
This ride is a computer lab. On the table are posts representing dips, turns,
and other events. When a post is hit, you see the corresponding maneuver being
executed on the lab monitor.
The Flying Falcon
Your objective is to get each of the three colored balls into the matching
colored section of the Flying Falcon.
Fifteen different amusement park ride themes
Three levels of play
Multiball, animations, and more
For 1 to 4 players
Difficulty Level: There are four
difficulty levels: Easy, Medium, Hard and Custom.
Balls: You can start the game with
3 or 5 balls. The game ends when you lose all of these balls.
Tilt Warnings:
Maximum Extra Balls: Select the most
extra balls you can earn in a single game.
Balls Per Game: Select the most
extra balls you can earn from a single ball in play.
Graphics Quality Option
Sound Quality Option
Rank: The Local/World Champion
display shows the player with the highest overall score.
Preferences include: New Game, Restart Game, Open Game, Save Game,
Music, Sounds, Voices
Product images may differ from actual product appearance.